![]() ![]() ![]() It seems to be per game, though, as I've reloaded a bunch of saves to test and they're always the same for me. I got something else from that chest, so they're 100% randomized. asking 'is the game good' is pretty redundant and id expect better from people here. if youre game tester or dev (or got the copy from either) they have it to develop the game one way or other, so all youd see is raw gameplay without direction. ![]() I just checked, this is where one person found it and where it's listed in a lot of early articles: assuming the game is not finished (no way it is), thats to be expected. Being able to switch between abilities for specific encounters is a godsend, and just being able to mess around with various builds whenever you want is something that more games should allow. It lets you break down weapons and mods and respc as much as you want. The best thing about the game, imo, is the ability to refund/dismantle your abilities/weapons and get back everything you invested. Little things like being able to charge your heavy attacks while using your abilities, the upgrade to heal with one hand, the dodge mechanic, make it feel incredibly fluid. There are lots of cool encounters, areas, and rewards to find, and the light puzzle elements keep things interesting.Ĭombat is very good. Unpopular opinion I guess, but I really like the open world. ![]()
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